ANYANG, KOREA, October 30, 2014 /24-7PressRelease/ -- Waterbear Soft, a company specializing in developing education solution and apps for smart-classroom has upgraded 'Ping Pong (gogopp.com)', its flagship app. 'Ping Pong' is a smart app which enables students to participate in mobile classes opened by teachers without membership process.
PingPong Pic 1
Teachers who want to give a lecture install 'Ping Pong' and log in by any ID among Evernote, Google or Facebook. Then, they can open smart-classrooms where students can enter, answer the questions and even draw a picture to submit. In this way, students are continuously focused on the class. By the upgrade, users can save contents of class and make test reports. All of them can be shared with parents.
Above all things, it's very convenient for teachers. They can easily handle with additional works for outside of class.
Also, the access gets easy with 'Beacon', the latest technology. As students enter the classroom, they automatically connect to 'Ping Pong' and are able to participate in the class without any hassle.
PingPong Pic 2
From now on, 'Ping pong' is widely used in Pusan and Jeju Island where the penetration rate of educational tablet PC is very high. And, 15 million Koreans and 10 million Japanese have downloaded it. In recent days, Waterbear Soft is selected as one of 'K-startup' companies for its interactive real time smart-school app, 'Ping Pong'. Making it a stepping stone, the company is going to push into the American market where smart-school penetration rate is higher.
In Korea, Ping Pong' is introduced to schools and signed MOU with 'ONOFFMIX' which provides online space for various lectures. It makes class smoothly delivered to students.
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